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X-COM Mod: Weapons

Desert Eagles


Dual Sonic Pistols
Damage: 44
Bullet starting speed: 300
Ammo: 20
Fire interval: 12 (1/5 sec.)
Reload time: 120 (2 sec.)
Start-up: None
Recoil: 35
Bink: 1
Movement effect on accuracy: 1
 
H&K MP5


Heavy Laser
Damage: 130
Bullet starting speed: 750
Ammo: Infinite
Fire interval: 35 (7/12 sec.)
Reload time: None
Start-up: None
Recoil: 21
Bink: 4
Movement effect on accuracy: 1
 
AK-74


Plasma Rifle
Damage: 160
Bullet starting speed: 191
Ammo: 28
Fire interval: 16 (4/15 sec.)
Reload time: 150 (2,5 sec.)
Start-up: None
Recoil: 16
Bink: 3
Movement effect on accuracy: 1
 
Steyr AUG


Gauss Rifle
Damage: 120
Bullet starting speed: 525
Ammo: 15
Fire interval: 28 (7/15 sec.)
Reload time: 120 (2 sec.)
Start-up: None
Recoil: 23
Bink: 2
Movement effect on accuracy: 1
 
Spas-12


Close Quarters Battle Shotgun
Damage: 120
Bullet starting speed: 145
Ammo: 5
Fire interval: 31 (31/60 sec.)
Reload time: 18 (0,3 sec.) / gauge
Start-up: None
Recoil: 86
Bink: None
Movement effect on accuracy: 1
 
Ruger 77


Sonic Cannon
Damage: 270
Bullet starting speed: 300
Ammo: 10
Fire interval: 42 (0,7 sec.)
Reload time: 156 (2,6 sec.)
Start-up: None
Recoil: 60
Bink: 6
Movement effect on accuracy: 1
 
M79


Blaster Launcher
Damage: 400 000
Bullet starting speed: 300
Ammo: 1
Fire interval: None
Reload time: 300 (5 sec.)
Start-up: None
Recoil: 400
Bink: 30
Movement effect on accuracy: 3
 
Barret M82A1


Gauss Sniper Gun
Damage: 1600
Bullet starting speed: 600
Ammo: 1
Fire interval: None
Reload time: 240 (4 sec.)
Start-up: 45 (3/4 sec.)
Recoil: 888
Bink: 80
Movement effect on accuracy: 6
 
FN Minimi


Jet Harpoon Rifle
Damage: 96
Bullet starting speed: 260
Ammo: 10
Fire interval: 8 (2/15 sec.)
Reload time: 120 (2 sec.)
Start-up: None
Recoil: 5
Bink: 1
Movement effect on accuracy: 1
 
XM214 Minigun


Auto Cannon [AP]
Damage: 84
Bullet starting speed: 198
Ammo: 56
Fire interval: 4 (1/15 sec.)
Reload time: 220 (3,666 sec.)
Start-up: 2 (1/30 sec.)
Recoil: 2
Bink: 1
Movement effect on accuracy: 2
 
US SOCOM


Laser Pistol
Damage: 23
Bullet starting speed: 750
Ammo: Infinite
Fire interval: 26 (13/30 sec.)
Reload time: None
Start-up: None
Recoil: 26
Bink: 1
Movement effect on accuracy: 1
 
Combat Knife


Plasma Blade
Damage: 500 000
Bullet starting speed: 60
Ammo: 1
Fire interval: 6 (1/10 sec.)
Reload time: 3 (1/20 sec.)
Start-up: None
Recoil: 10
Bink: None
Movement effect on accuracy: 1
 
Chainsaw


Thermic Lance
Damage: 1 100
Bullet starting speed: 70
Ammo: 63
Fire interval: 2 (1/30 sec.)
Reload time: 70 (1,166 sec.)
Start-up: None
Recoil: 3
Bink: None
Movement effect on accuracy: 1
 
M79 LAW


Rocket Launcher [L]
Damage: 200 000
Bullet starting speed: 250
Ammo: 1
Fire interval: None
Reload time: 315 (5,25 sec.)
Start-up: 15 (1/4 sec.)
Recoil: 25
Bink: 20
Movement effect on accuracy: 1
 
Grenade


Infantry Grenade
Damage: 150 000
Bullet starting speed: 49
Ammo: 1
Fire interval: 80 (1,333 sec.)
Reload time: 20 (1/3 sec.)
Start-up: None
Recoil: 10
Bink: None
Movement effect on accuracy: 1
 
Flamer


Gas Cannon [P]
Damage: 250
Bullet starting speed: 105
Ammo: 75
Fire interval: 2 (1/30 sec.)
Reload time: None
Start-up: None
Recoil: 1
Bink: 2
Movement effect on accuracy: 1
 
M2 Stationary Gun


Plasma Turret
Damage: 220
Bullet starting speed: 215
Ammo: 100
Fire interval: 20 (1/3 sec.)
Reload time: 366 (6,1 sec.)
Start-up: None
Recoil: 11
Bink: None
Movement effect on accuracy: 1