Alexland: Changelog
= v.1.3 - 01.04.2011- Bugfix: hero's death does not stop screen shakings.
- Bugfix: fixed spreadout calculation for Inreased Damage Disintegrator.
- Bugfix: fixed calculating the numer of demons taking part in the game (for the Hell's Messengers achievement).
- Bugfix: key presses and releases in pause menu are now catched, to prevent hero's self-movement after returning to game.
- When returning to the game from the main menu, pause screen is displayed, instead of immediately reentering the play.
- In main menu, it is prossible to retun to game via ESC.
- Apart from F12, Alt+F4 can now be used to quit the game.
- The game can be minimised using F9.
- Changed the way of calculating rocket launcher's damage.
- Added a new weapon: the energun.
- Clicking on an unachieved medal in the achievements screen prints its requirements.
- Picking up the same weapon as currently wielded gives the player a small bonus.
- During pause menu, a circular player identifier is displayed.
- Changed difficulty level settings.
- Changed the game mechanics a little bit.
- Bullet calculation optimalisation.
- Thanks to Amadik, Izahel and Andree, added three full translations: Russian, French and German.
= v.1.2 - 01.07.2010
- Fixed a bug that made the demon not receive damage while escaping in order to regenerate.
- Fixed a bug that caused in-game changing arrows\WSAD not to work.
- There is now no flesh pierce sound if the player is hit by a skeleton rib while being Invulnerable.
- Added a new weapon: the fryer.
- Increased 4x the amount of points received for killing a demon.
- After the game the player is transferred directly to the main menu if (s)he did not make it to the high-scores.
- The high-scores have been extended with weapon information.
- Added a second demon magic hit animation - the animation played depends on the magic missile's power.
- Corpses are now stored in memory and redrawn on hue change.
- Changed Disintegrator's behaviour when having Increased Damage and decreased reload time.
- Being damaged by demon's stomp causes the screen to shake.
- Added an achievement system, containing 60 obtainable medals.
- Added an on-line hi-scores table.
- Slightly changed difficulty levels settings.
- Done some minor optimalisation.
- Fixed some other minor bugs.
- Thanks to code_glitch, darkbow and Amadik, added three partial (menu only) translations.
= v.1.1 - 11.03.2010
- Changed the color of some bonuses and enlarged the creation\reminder flash.
- Increased precision of hit calculation for the Flash bonus.
- New weapon added: the shrapnel launcher.
- The game can now be played in 640 x 480 resolution.
- The game can now be continued after quitting to the main menu.
- Changed the design of the main menu and the options screen.
- Added the possibility to adjust terrain chroma.
- Fixed a bug that caused a lack of volume change of reload sounds.
- The game now contains three different difficulty levels.
- Added a new range attack for the Demon; also inreased stomp range.
- Extended the name input character set with polish diacritic characters (and a few other).
- Damage inflicted by the Rock Giant is now dependent on its rolling speed.
- Added a small animation when hit by Demon's magic.
- The game resources have been made free to use.
= v.1.0 - 31.01.2010
First public release.